![]() If you read the background story, you will find that you were reading a book, then touched a realistic page showing an island and you were instantly transported to the island. Myst engrosses you the instant you start playing. If you can let yourself become immersed in its worlds, you will get hooked! If you want your brain/wits to be more involved in a PC game than your trigger finger, then I strongly recommend "Myst" if you haven't tried it to this point. In hindsight, at least two of its sequels surpass this original, but "Myst" is always special because it set the groundwork for the master series. Overall, I consider "Myst" to be one of my all-time favorite PC games because of its groundbreaking intuitive style. A lot of other games have tried to duplicate the "puzzling" style of "Myst", but only "Myst" has been able to successfully capture the emotion of compelling characters that never seem to get old. For those who really appreciate this kind of "thinking-person's" game, "Myst" is unrivaled (and I have tried MANY of its subsequent clones) in the industry because of its riveting storyline. It can get a bit tedious at times and one has to resist (especially nowadays when walk-throughs are available with a few mouse clicks) the urge to look up hints all the time (as that truly destroys the beauty of the experience), so if you want to be blasting baddies or wreaking war/havoc, look elsewhere are the risk of severe disappointment. If you are a bit lacking in patience and want a lot of action, this is not the game for you. This Myst series is not for everyone, by any means. Is it Atrus himself who has gone mad and imprisoned his sons in his own prison books, or are the sons locked away for good reason? The "Stranger" must explore a series of five islands and piece together the mystery one puzzle and logical deduction at a time. However, many of his worlds are dying/unstable and you must determine the cause. For a basic plot summary, you ("the Stranger") suddenly appear in a universe where a man named Atrus can pen books that actually spring to life. In "Myst", though, gamers are simple dropped into an environment where little to no information is given to them, thus requiring much exploring and a logical mind to determine not only the overall point of the game, but also how all the levers and puzzles work in conjunction with each other. Before "Myst", computer gaming usually was in the form of either first-person shooters ("Wolfenstein"), adventures aimed more towards children ("Kings Quest"), and the tons and tons of shareware/pong/simulator games that flooded the market in the early-to-mid 1990s. In terms of adventure PC gaming, however, "Myst" is utterly without equal and (if you are the right kind of person) will quickly become one of the most endearing experiences of all your entertainment pastimes. There are very experiences in this world that are completely original. I recommend the Myst series of games to anyone who likes a good story, likes solving mysteries, and who is patient. It also contains an extra age not shown in the original Myst and explains more of the history of Atrus's family. Real Myst did, however, do a better job of tying into Riven. I have also played Real Myst which was definitely refreshing, but still not the type of game that Doom fans would normally love. Even the re-releases of this game won't change that. If you only like games full of action and that are fast paced, this isn't a game for you. You feel like you are truly in a different world. Unlike other click and point adventures, this one is clever and has an original feel to it. The story slowly unravels and eventually you start to put the pieces together. This was hard for people with short attention spans but great for people who love solving puzzles. ![]() The original version doesn't give you any explanation of the storyline and just throws you into it. I played the original version of Myst and was originally frustrated and confused. Myst was revolutionary because it had the best sound and music of any game before. So video game programmers didn't have much to work with, unlike today. In 1993 most people who had a computer did not have a computer that could handle more than 20 megabytes of RAM. ![]()
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